<?xml version="1.0" encoding="utf-8"?>
<settings>
    <!-- hook 目录配置, GlobalSettings.LOADING_LOCAL_RES == true 才生效 -->
    <setting key="game_cache_path" value="Android/data/%s/files/"/>

    <!-- hook 目录下的文件在base.apk中的路径前缀, GlobalSettings.LOADING_LOCAL_RES == true 才生效 -->
    <setting key="game_apk_path" value="assets/" />

    <!-- 接口服务器地址(例如: http://10.0.0.117:8004/) -->
    <setting key="api_server_general" value="" />

    <!-- 下载文件时是否从zip里下载, 否则散文件下载. 默认: true -->
    <setting key="streaming_download_from_zip" value="true" />

    <!-- 当游戏内使用android原生webview，且有分出资源是assetmanager访问时打开，由乐变修改 -->
    <setting key="use_webview" value="false" />

    <!-- 是否支持多obb/pak文件(大文件模式下)  -->
    <setting key="streaming_multi_obb_pak" value="false" />

    <!-- pak文件所属目录位置(相对/sdcard/下files 目录), streaming_multi_obb_pak == true 才生效 -->
    <!-- speed game 游戏的配置是: update/patch -->
    <setting key="streaming_external_files_pak_dir" value="" />

    <!-- pak文件存放在base.apk中的路径前缀, streaming_multi_obb_pak == true 才生效 -->
    <!-- speed game 游戏的配置是: assets/patch -->
    <setting key="streaming_pak_asset_dir" value="" />

</settings>